Use the asset.
Then
// assume that you already have image path // Exif private NativeGallery.ImageOrientation lastLoadedOrientation; var info = NativeGallery.GetImageProperties(an_media.Path); lastLoadedOrientation = info.orientation; ... // Exif roatated image may be used... if(lastLoadedOrientation == NativeGallery.ImageOrientation.Rotate270) { image = RotateTexture(image, false); } // Util Texture2D RotateTexture(Texture2D originalTexture, bool clockwise) { Color32[] original = originalTexture.GetPixels32(); Color32[] rotated = new Color32[original.Length]; int w = originalTexture.width; int h = originalTexture.height; int iRotated, iOriginal; for (int j = 0; j < h; ++j) { for (int i = 0; i < w; ++i) { iRotated = (i + 1) * h - j - 1; iOriginal = clockwise ? original.Length - 1 - (j * w + i) : j * w + i; rotated[iRotated] = original[iOriginal]; } } Texture2D rotatedTexture = new Texture2D(h, w); rotatedTexture.SetPixels32(rotated); rotatedTexture.Apply(); return rotatedTexture; }